chapter_15

AR/VR ์‹œ์Šคํ…œ ์„ผ์„œ ์Šคํƒ ๊ฐœ์š”chevron-rightํ—ค๋“œ ๋งˆ์šดํŠธ ๋””์Šคํ”Œ๋ ˆ์ด(HMD) ํŠธ๋ž˜ํ‚น ์„ผ์„œchevron-right๊นŠ์ด ์„ผ์„œ(Depth Camera)์™€ 3D ์Šค์บ๋‹chevron-right๋ชจ์…˜ ์บก์ฒ˜ ์‹œ์Šคํ…œ(IMU, ์˜ตํ‹ฐ์ปฌ ๋งˆ์ปค) ์œตํ•ฉchevron-right์†/์‹ ์ฒด ์ œ์Šค์ฒ˜ ์ธ์‹ ์„ผ์„œ ํ“จ์ „chevron-right์‹ค๊ฐํ˜• AR ๊ตฌํ˜„์„ ์œ„ํ•œ SLAMchevron-right์‹œ๊ฐ ํ”ผ๋กœ๋„, ๋ฉ€๋ฏธ ํ˜„์ƒ๊ณผ ์„ผ์„œ ์ •๋ฐ€๋„chevron-right์ฐฉ์šฉํ˜• ๊ธฐ๊ธฐ(Gloves, Treadmills) ์„ผ์„œ ๋ฐ์ดํ„ฐchevron-right์‹œ๋‚˜๋ฆฌ์˜ค ๊ธฐ๋ฐ˜ AR/VR ๊ณต๊ฐ„ ๋งตํ•‘chevron-rightํ•˜๋“œ์›จ์–ด ๋™๊ธฐํ™”(๋ Œ๋”๋ง vs ์„ผ์„œ)chevron-right๋‹ค์ค‘ ์œ ์ € ๋ฉ”ํƒ€๋ฒ„์Šค ์„ผ์„œ ๋™๊ธฐํ™” ๊ธฐ๋ฒ•chevron-rightVR ํ™˜๊ฒฝ์—์„œ์˜ ์˜ค๋””์˜ค ์„ผ์„œ(3D ์‚ฌ์šด๋“œ) ์œตํ•ฉchevron-rightํ™œ์šฉ ๋ถ„์•ผ(๊ต์œก, ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ, ์‹œ๋ฎฌ๋ ˆ์ด์…˜)chevron-right์ธํ„ฐ๋ž™์…˜ ๋””์ž์ธ๊ณผ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜(UX)chevron-rightAR/VR ์„ผ์„œ ํ“จ์ „์˜ ๋ฏธ๋ž˜ ์ „๋งchevron-right

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